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Meridian, Washington is near of Forks, Washington where it faces the Pacific Ocean. Facing the south of Forks, about 4 hours away to be exact. The beaches are cold during the winter but the brave solders that are known, as the local surfers will throw themselves towards it. It is not that far of a drive (maybe 10 hours, 14- depending) of Seattle, Washington but it’s closer to Tacoma.

It’s an upcoming town, known for it’s fresh fishing; it’s granola like way of living. Although there is a Starbucks, a Wal-mart is kind of hard to find. Most people find it the perfect place to raise kids.

But don’t think it’s exactly ‘small town’. Meridian is known for it’s posh record shops (locally known Pet Sounds which has been around for years) and the up and coming cleverly known ‘The Record Shop’. Jitterbug the local coffee shop that rivals Starbucks- for if you’re in Washington, there has to be one. It holds a variety of shops, mostly locally owned. The community as a whole stands firm and very apart of Washington. But as any up and coming town it’s had a boom of youngsters, either moving across the country to discover the place or born and rose near or in Meridian.

Some reasons for Washington not having state taxes taken out of checks, for better education system and public health-care. Other can be because it accepts everyone or any background or culture.
It’s one of those places that if you wanted to reinvent yourself or discover who you are, it’s the place to come.

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Meridian :: PLAYERS :: RPG Information :: Dynamic Time
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 AuthorTopic: Dynamic Time (Read 66 times)
Ari
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 Dynamic Time
« Thread Started on May 11, 2008, 11:24am »
[Quote]

Dynamic Time
allowing you to play in multiple threads at the same time



The Basics of Dynamic Time
The dynamics of Meridian allows players to be able to interact in numerous threads at same real time {RT}. This allows their characters to be in more than one place, doing different things RT; while only being in a single place doing a single thing in Game Time {GT}. You don’t even have to start threads in chronological order, as Dynamic time is just that, dynamic

The reasoning for implementing this system is simple:
Players or Moderators you are interacting with are not always online at the same time, and there are times where threads can take weeks or even months to complete and conclude. This system allows the Players to allow their Characters to interact in multiple threads without being bogged down in one single thread which could take a long time to complete.


The Basics of Time Logging
Time logging is an inherent part of Dynamic Time, and allows players to keep track of their GT. This is also helpful for other players, Admins and Moderators to keep track of the order of threads. Each thread MUST have a time log, usually done by the person who starts the thread at the top of their first post.

Examples of a time log may be:
September 16th
Starbucks
7:30 am


And in another thread,

September 16th
Meridian Highschol - The school corridors.
12 noon


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Ari
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member is offline

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Joined: Apr 2008
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Posts: 55
 Re: Dynamic Time
« Reply #1 on May 11, 2008, 1:28pm »
[Quote]

Dynamic Time in more Detail
allowing you to play in multiple threads at the same time




Foreward

The dynamics of Meridian allows players to be able to interact in numerous threads in at same real time {RT}. This allows their characters to be in more than one place, doing different things RT; while only being in a single place doing a single thing in Game Time {GT}.

With Dynamic Time in place, Time Logging will then be introduced to have a certain sense of tracking GT for the Player Characters as well as Moderators and Admins.

This Guide serves dual purpose: to define what is Time Logs, and also allow characters to grasp the concept of Dynamic Time.


What is Dynamic Time?

Dynamic Time is often confusing to new players (sometimes even the old), and it is one of the inherent elements to keep a Play by Post Role Playing Game (PbPrpg) moving forward. It allows your character to be in different places at one RT, without being 'stuck' in one thread before it has been concluded. Your Character, will however see it such that threads are happening in a chronological and realistic order pertaining to GT.

Imagine that a Character, i.e. Tim, is at a basket ball practice in Meridian High, while at the same real time, he is in the Triple Play working at shift with Arden, training for a dance competition with Rainn and then going out to hang out with Jacob. To you, the Player, all these events occur concurrently in the same RT, but for Tim it happens at different intervals of GT.

For example:
The Player behind Tim has joined several threads at one RT:
Thread 1: Tim is practicing with the next basketball game Henderson vs Meridian.
Thread 2: Tim is doing a closing shift in Triple Play and arguing with Arden.
Thread 3: Tim is training for a competition with Rainn.
Thread 4: Tim is hanging out with Jacob.

All these may seem to happen at the same instance for you, but for Tim, it happens in the spaces of game time.
Thread 1: Tim is practicing with the next basketball game Henderson vs Meridian.
This event takes place in the late morning of 7th September 2007 (GT)
Thread 2: Tim is doing a closing shift in Triple Play and arguing with Arden.
This event takes place in the late evening of 8th September 2007 (GT)
Thread 3: Tim is training for a competition with Rainn.
This event takes place in the late afternoon of 9th September 2007 (GT)
Thread 4: Tim is hanging out with Jacob.
This event takes place in the wee hours of 12th September 2007 (GT)

All these threads occur at different GT in the eyes of Tim, but it happens at the same RT for you, the Player. The reasoning for implementing this system is simple: Players or Moderators you are interacting with are not always online at the same time, and there are times where threads can take weeks or even months to complete and conclude. This system allows the Players to allow their Characters to interact in multiple threads without being bogged down in one single thread which could take a long time to complete.


Guidelines to Dynamic Times

Dynamic Time, as explained above, allows Characters to be in different places at one time, and any time can refer to anything from a year to ten years. To preserve the plot hooks planned by the Administrators and Moderators, as well as to bring everyone to the same line, Dynamic Times may not extend beyond the current game time limit (which will be announced every time during Rollover.

This is not conclusive, however, and any players, who wish to role-play threads taking place outside the stipulated GT, may do so under special conditions:

For example:
The Player of Georgia wishes to do a thread with Charlotte about 4 years ago before the sisters moved in Meridian for enjoyment and to explain the relationship between the two sisters in present time.


What is Time Logging?

Time Logging allows you to keep track of your Dynamic Time, arranging it in a logical and chronological order for your Character. To ease the process of keeping track of your Dynamic Time, all threads must be Time Logged. This usually takes place in the first post, and an example of Time Log is shown below:

9th September 2006
Evening


Sometimes a Player may even time log a thread with reference to aa major event, for example:

Two days after the fight.
Morning


Why is Time Logging Important?

Time Logging is vital in the game, because it is the control over Dynamic Time, which can often cause confusion over threads and when the thread takes place.

Let us go back to the Tim example:
Thread 1: Tim is practicing with the next basketball game Henderson vs Meridian.
Thread 2: Tim is doing a closing shift in Triple Play and arguing with Arden.
Thread 3: Tim is training for a competition with Rainn.
Thread 4: Tim is hanging out with Jacob.

The threads have been arranged in a chronological order pertaining to game time.

Say Tim obtained a dramatic information about Arden in the 2nd thread.. He would not have that information in the first Thread, which takes place before the Second thread where he obtains said information. In the third thread he mentions it to Rainn and by the forth thread, he would have a black eye from Arden that he didn't have in the first 3 threads, so Rainn can't say she saw him getting punched in the Third thread.

You also don't need to create or post in threads in chronological GT. For example, you could start your first RT thread on the 4th September GT, your second RT thread on the 11th September GT, and your third on the 5th September GT. Time logging helps to keep track of the order of events, things that have happened, and the way you can act, interact, and react.

Afterward
We hope that after reading the guide, you will be able to understand the mechanics of the game known as Dynamic Time, as well as the need-to and know-how of Time Logging. Should you have any queries and clarifications, do contact any of the Administrators, or post your question in the Question and Answer Forum, so that the entire community may benefit from your question after it has been addressed.


Credit is given to the NMA team, alterations were done in order to suit the roleplay better.
« Last Edit: May 17, 2008, 11:12am by Ari »Link to Post - Back to Top  IP: Logged
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